8-Bit in 4K
"A 2D pixel-art hero leaps from a video game into a photorealistic New York City, causing reality-bending chaos as his abilities toggle between pixelated 2D and hyper-realistic 3D effects."


Visual Style Bible
Cast Anchors
2D pixel-art video game characterdynamic movement with sprite-based animationsinteracts with real-world objects causing stylistic distortions
Prompt Guide For Universal
This prompt page is designed for production-ready AI video generation with first-second control, character continuity, and camera-accurate shot design. Use this image-to-video workflow to create a complete cinematic block that can continue into long-form stories.
The prompt structure works across Sora, Kling, Veo, and Seedream-style models. For each shot, keep identity anchors stable, keep camera intent explicit, and keep action beats short so the output remains controllable and reusable.
Production Shot List
This #storyboard kit is optimized for image-led continuity workflows. It is tuned for Sora, Kling, Veo, and Seedream-style cinematic output with strong shot continuity.

A bustling New York City street in photorealistic 3D; pedestrians and traffic move naturally. Suddenly, a pixelated red and green health bar materializes in the sky, flickering with an AR overlay glow.
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. pixel_hero wearing 2D pixel-art video game character,dynamic movement with sprite-based animations,interacts with real-world objects causing stylistic distortions. A bustling New York City street in photorealistic 3D; pedestrians and traffic move naturally. Suddenly, a pixelated red and green health bar materializes in the sky, flickering with an AR overlay glow.. , Bright midday sun with realistic shadows; health bar emits a subtle digital glow. --ar 16:9
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. A bustling New York City street in photorealistic 3D; pedestrians and traffic move naturally. Suddenly, a pixelated red and green health bar materializes in the sky, flickering with an AR overlay glow.. --ar 16:9

The 2D pixel-art hero leaps from off-screen, landing on the roof of a yellow taxi. The taxi compresses with a cartoonish bounce effect, and pixelated gold coins burst out from the impact.
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. pixel_hero wearing 2D pixel-art video game character,dynamic movement with sprite-based animations,interacts with real-world objects causing stylistic distortions. The 2D pixel-art hero leaps from off-screen, landing on the roof of a yellow taxi. The taxi compresses with a cartoonish bounce effect, and pixelated gold coins burst out from the impact.. , Consistent natural sunlight; coins have a bright, self-illuminated pixel shimmer. --ar 16:9
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. The 2D pixel-art hero leaps from off-screen, landing on the roof of a yellow taxi. The taxi compresses with a cartoonish bounce effect, and pixelated gold coins burst out from the impact.. --ar 16:9

Close-up on the hero's pixelated hands as he conjures a fireball—initially a low-res, 2D sprite with choppy animation.
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. pixel_hero wearing 2D pixel-art video game character,dynamic movement with sprite-based animations,interacts with real-world objects causing stylistic distortions. Close-up on the hero's pixelated hands as he conjures a fireball—initially a low-res, 2D sprite with choppy animation.. , Hero's hands cast pixel-art shadows; fireball glows with intense 8-bit orange and yellow hues. --ar 16:9
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. Close-up on the hero's pixelated hands as he conjures a fireball—initially a low-res, 2D sprite with choppy animation.. --ar 16:9

The fireball is thrown; it travels across the screen, seamlessly morphing from 2D pixels into hyper-realistic 3D flames with realistic smoke and ember particles, striking a streetlamp which deforms with a mix of pixel distortion and molten metal effects.
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. pixel_hero wearing 2D pixel-art video game character,dynamic movement with sprite-based animations,interacts with real-world objects causing stylistic distortions. The fireball is thrown; it travels across the screen, seamlessly morphing from 2D pixels into hyper-realistic 3D flames with realistic smoke and ember particles, striking a streetlamp which deforms with a mix of pixel distortion and molten metal effects.. , Fireball transitions from flat colors to volumetric lighting; intense glow illuminates the environment. --ar 16:9
3D Animation, Mixed Media combining Augmented Reality (AR) overlays, photorealistic CGI environments, and 2D pixel-art character sprites with dynamic transformation effects between styles.. The fireball is thrown; it travels across the screen, seamlessly morphing from 2D pixels into hyper-realistic 3D flames with realistic smoke and ember particles, striking a streetlamp which deforms with a mix of pixel distortion and molten metal effects.. --ar 16:9